Elden Ring's Dodge Roll Merits Praise

Having spent time with Elden Ring, or just about any action-adventure title, you're likely acquainted with the fantastic mechanic called the “rolling dodge.” This avoidance maneuver lets your avatar to execute a forward, sideways, or backward ground roll to evade incoming harm and gain space from foes. Appears practical, wouldn't you say?

This rolling move, nevertheless, has gotten plenty of criticism, and not only as a result of the somersault; some have dubbed it unintelligent, a easy way out, and an unbelievable technique — and occasionally, I see the point. Just imagine me somersaulting past local Doppler gangs in a well-known fantasy game — untouchable! But this game's rolling dodge is the dodge roll to outdo all previous dodge rolls, and here's the reason.

In Elden Ring's case, the designers identified a great way to respond to all views claiming the maneuver is too easy: just grant all foes unreasonable strength, multiply it, and each player character who ventures close them will appreciate deeply because of their evasion move, me included. Given the intense difficulty, successfully rolling to victory comes across as a triumph, instead of an unfair advantage.

No different defensive move in Elden Ring comes close to this level of gratification and reliability, as quick dashes provide minimal movement and guard stances are easily broken by tough opponents. Someone once recommended hopping as the main Elden Ring avoidance strategy, but aside from not providing perfect repositioning, It wasn't clear to me getting my skull smashed in could enhance my odds of beating enemies (inexperience, possibly).

Learning the Move

But even though the rolling dodge grants reprieve in a famously difficult title, it demands ability. First of all, the game's evasion move just activates a period of immunity after you let go of the dodge button, which hinders a hasty, frantic retreat from dangerous scenarios. Furthermore, while it might transport you away from opponents, it's far more effective to employ it as a chance to advance, optimally at their back, and strike blows. In conclusion, you must still grasp and foresee enemy attacks, because rolling prematurely of an extended wind-up could conclude your immunity before the blow lands… resulting in severe damage.

A Balanced Mechanic

Although evasion-rolling in quick succession could appear somewhat silly (kudos to the Witcher anew), this isn't practically possible in the game. Of course, that doesn't render it a plausible battle technique — which is precisely why it would be pure horror to witness it in a title like Kingdom Come: Deliverance — however, this is a dazzling imaginative experience we're talking about, so who cares?

Comparable to any well-executed rolling dodge, the game's rolling animation is improved by a small acrobatic jump at the commencement, offering a lively impression rather than placing the avatar downward. Depending on your gear, the move can feel super agile or relatively slow, yet it's always swifter and more seamless than the evasion moves used in the previous titles. Admittedly, you could plant your large weapon in the dirt when wielding such equipment, but that's on you for avoiding alternative arms (I'm joking — don't play Elden Ring with projectile weapons).

The Perfect Balance

The game's evasion system forms an optimal harmony between difficulty and chance, providing prospects of success while endangering that very prospect at the slightest mistake. Master this technique, and you'll gain not just victory, but gratification.

Michele Ellis
Michele Ellis

Tech strategist with over a decade in digital transformation, passionate about emerging technologies and sustainable innovation.